- Editorial:
- EDITORIAL HEXIS
- Año de edición:
- 2023
- Materia:
- LEGISLACIÓN DERECHO DEPORTIVA
- Páginas:
- 160
METAVERSE & SPORT
PHILOSOPHICAL AND LEGAL INQUIRIES INTO SPORTS IN METAVERSE: GAMES, AVATARS, HUMANS
JOSÉ LUIS PÉREZ TRIVIÑO, MIGLE LAUKYTE, LUISA ÁVILA COSTA
INTRODUCTION ................................................................................7
BODIES AND AVATARS IN THE SPORTS ECOSYSTEM .........................15
Juan Manuel Murua González
I. INTRODUCTION ............................................................................................15
III. UNCERTAINTY ABOUT THE COMING METAVERSE ......................................18
IV. THE AVATAR IN E-SPORTS AS A DISEMBODIED REPRESENTATION OF THE
PHYSICAL BODY ...........................................................................................19
V. THE HOPE FOR AN ACTIVE METAVERSE ......................................................21
VI. SPORT WITH AVATARS ................................................................................22
VII. METAVERSE AND SYMBOLIC COMPONENT OF SPORT ..............................25
VIII. CONCLUSION ...........................................................................................26
SPORT IN THE METAVERSE: WHICH SPORT? WHICH METAVERSE? ...29
José Luis Pérez Triviño
I. INTRODUCTION ............................................................................................29
II. THE METAVERSE ..........................................................................................30
2.1. General features of the Metaverse .....................................................30
2.2. Immersion in the virtual world of the Metaverse ...............................33
III. THE CONVERGENCE OF TECHNOLOGIES IN THE METAVERSE: TOWARDS
REALISM AND IMMERSION .........................................................................36
3.1. Virtual reality technologies ................................................................36
3.2. The internet of things .........................................................................37
3.3. HapCc technology ...............................................................................38
IV. THE DEFINITION OF SPORT ........................................................................38
4.1. The human element ...........................................................................40
4.2. Physical character ...............................................................................40
4.3. Skill .....................................................................................................40
4.4. The compeCCve element ...................................................................41
4.6. InsCtuConalizaCon ..............................................................................42
V. THE PARRY TEST: IS SPORT POSSIBLE IN THE METAVERSE? CONCEPTUAL
AND TECHNICAL ISSUES ...............................................................................43
5.1. The (conceptual) limits of sport in the Metaverse: Is it human? Is it
physical? Is there any display of skills? ......................................................43
5.2. The technical limits of the Metaverse for sport .................................46
VI. WHICH SPORTS IN THE METAVERSE? THE EXAMPLE OF CYCLING .............48
VII. CONCLUSION ............................................................................................49
DYNAMICS OF WAYS OF ENGAGEMENT IN SPORTS .........................53
Migle Laukyte
I. INTRODUCTION ...........................................................................................53
II. WHAT IS A METAVERSE AND WHY IT MATTERS? .........................................54
III. WAYS OF ENGAGEMENT IN SPORT IN PHYSICAL REALITY ..........................56
IV. WAYS OF ENGAGEMENT IN SPORTS IN METAVERSE ..................................58
1. From Being to ExisCng in Metaverse .....................................................59
2. From Having to Consuming in Metaverse ..............................................60
3. From Belonging to ParCcipaCng in Metaverse ......................................61
V. CONCLUSIONS .............................................................................................62
CHALLENGING AUTHENTICITY IN SPORT: EXPLORATORY REFLECTIONS
ON THE METAVERSE ........................................................................67
Luisa Ávila da Costa-Odilon Jose Robles
I. INTRODUCTION: SPORTS EXPERIENCE AND ITS LINK WITH TECHNOLOGY 67
II. Beyond the Metaverse defini8on: whats further than the conceptual
present discussion that can challenge the authen8city of sports
experience? .................................................................................................71
III. Psychoanalysing sports in the metaverse in the light of the principles of
pleasure and reality .....................................................................................74
IV. (IN)CONCLUSION ........................................................................................81
THE PHILOSOPHY AND DESIGN OF VIRTUAL REALITY E-SPORTS .......85
Julia Uhr and Alex Wolf-Root
I. INTRODUCTION ............................................................................................85
II. BACKGROUND ON THE PHILOSOPHY OF SPORT .........................................86
III. SPORTS VERSUS E-sports ...........................................................................91
2.1 UlCmate Garden Clash ........................................................................91
2.2 Virtual Reality Pole Vault .....................................................................96
IV. OBJECTIONS TO VR GAMES AS SPORTS .....................................................97
V. CURRENT VR E-sports ................................................................................101
VI. DESIGN SUGGESTIONS ..............................................................................102
6.1 The Role of Luck ................................................................................102
6.2 Fairness ..............................................................................................103
6.3 CheaCng ............................................................................................104
VII. DIFFERENCES BETWEEN VR AND TRADITIONAL SPORTS .........................104
VIII. CONCLUSION ..........................................................................................105
IS THE COUNCIL OF EUROPES VISION OF SPORT FEASIBLE IN THE
METAVERSE? .................................................................................111
Silvia Salardi-Francesco Stocchi
I. INTRODUCTION ...........................................................................................111
II. SPORT IN THE COUNCIL OF EUROPES VISION ...........................................112
III. SPORT IN THE METAVERSE ........................................................................118
1. Metaverse: the general context and its features .................................118
2. The challenges for sport ......................................................................122
IV. CONCLUSIONS ...........................................................................................130
AN APPROACH TO SOME OF THE LEGAL PROBLEMS CONCERNING
SPORTS COMPETITIONS IN THE METAVERSE ..................................133
Raul Acosta Armas
I.INTRODUCTION ...........................................................................................133
II.THE METAVERSE AND SPORT ......................................................................136
III.INTELLECTUAL AND INDUSTRIAL PROPERTY, THE METAVERSE AND
TRADITIONAL SPORTS ..............................................................................137
IV.COMPETENT JURISDICTION .......................................................................141
V.OFFICIAL AND PROFESSIONAL COMPETITIONS ...........................................143
VI. CONCLUSION ............................................................................................144
THE OLYMPIC MARKETING IN THE METAVERSE SCENARIO .............149
Valerio della Sala
I. METAVERSE & SPORT ..................................................................................149
II. OLYMPIC BRAND & METAVERSE ................................................................153
III. METAVERSE. AN ONGOING SEARCH .........................................................156